Monday 23 May 2011

Th Pilot Rig- Functionality

Having finished the spitfire rig, I was assigned the task of creating the pilot rig. The functionality of the rig is an essential question. Unlike the rig I made for the Rocket Girl from the Mission Control project, I am not required to make a rig with cartoony features. However I still want to create a rig that was both versatile and robust character set up that can create a realistic humanoid rig.

The rig is needed to be a pilot- so it is very possible that the lower half of the rig may never be seen whilst the pilot is flying. However, the scope of our project is to create assets that develop the pre-production of a film, and to have a fully rigged character was an essential part of our brief, even if we are unable to see a great deal of him. If it is possible, we may be able to incorporate a scene where the pilot rigs functionality is in full view.

Funtionality of rig

character should be able to:
Sit in the cockpit
Press buttons, levers
Stand along side his plane
Carry out a basic walk cycle

the character does NOT need to be able to:

squash/stretch
have facial expressions
do anything unrealistic/ over exaggerated

With this in mind, I start making the building blocks of a humanoid rig.

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